
Conquest Terminal
The capture point that structures your domination games
Indicative price in US dollars — payment in euros.
In stock★★★★★
Prices include the WEEE eco-contribution. VAT not applicable, art. 293 B of the French General Tax Code.
Simplified Conquest mode, built for the field
The Conquest Terminal works on the same principle as the MAG Case's Conquest mode: each team has a counter that counts down while it holds the point. The first team to empty its counter locks the objective and wins — the LEDs switch to a steady colour and the terminal can no longer be retaken.
The terminal has fewer settings than the case, which makes it quick to configure and immediately ready on the field.
Available settings
Number of teams
The organiser chooses between 2 teams (blue/red) or 3 teams (blue/red/green).
Team time
This is not an overall game time, but a time per team. Four preset values:
Example with 15 min: the game can last between 15 and 29 minutes. One team may hold the point for 14 minutes while the other empties its counter at 15 minutes — which locks the objective.
Capture time — light cycles
Capture time is not set in seconds but in light cycles. Four values available:
One light cycle is roughly one second at the start of the game. But here is the key mechanic: the more a team empties its counter, the faster its cycles become. As a result, when a team is about to lock the objective for good, its lights blink very fast, which makes capturing it much easier for the opponents than in the first minutes of play, when the cycles are slow.
This creates a natural rebalancing: the more a team dominates, the easier it is to take the point back from it.
Downloadable manuals
Read the manual before you buy, and find it here whenever you need it.
Write to us: Fred will answer you personally, by email or by phone if you prefer.
Specifications
| Dimensions | 56 × 94 × 108 mm (H × W × L, external) |
| Weight | 0.126 kg |
| Power supply | 2x rechargeable 16340 batteries (not included) |
How it works
Every device is designed for game organisers: quick to set up, clear settings, and instantly understood by players. Switch on, configure the scenario, and the game begins.
Equipment designed and made in France, rugged and built for intensive use in the field.
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