Dummy SEUMTEX Kit

Plant the bomb, defend it, restart the countdown — a real-life Counter-Strike scenario

€65.00

Indicative price in US dollars — payment in euros.

In stock

Prices include the WEEE eco-contribution. VAT not applicable, art. 293 B of the French General Tax Code.

⚠ Kit product: cannot be returned. See terms of sale

An affordable electronic bomb you assemble yourself

The Dummy SEUMTEX Kit was designed to offer an electronic bomb at a lower cost. The board is programmed and the main components are already assembled and soldered — you only do the final assembly. Two game modes are built in.

Mode 1 — Bomb

One team starts the countdown, the other tries to stop it. The two teams go back and forth: one tries to run the timer down to zero, the other defends and stops the countdown for as long as possible.

Settings saved in memory

These two parameters are set once and remembered — they are reused automatically every time, without going back through the menu. They are set in 5-second steps:

Arming time
To start the countdown · 5 s → 5 min
Disarming time
To stop the countdown · 5 s → 5 min

The two values can be different to deliberately unbalance the game in favour of one team.

In-game setting (without the menu)

Each time it starts without the settings menu, the organiser can directly change the countdown duration, in 5-minute steps (5 min, 10 min, 15 min, 20 min… up to 90 min):

5 min
Minimum duration
90 min
Maximum duration (1 h 30)

Organiser pre-arming

Like the C4 Bomb, the SEUMTEX can be pre-armed by the organiser, which locks the countdown duration. Pre-arming does not start the countdown — the arming button must be held to start the bomb.

Silent mode

A built-in jumper mutes the buzzer beep, making the bomb completely silent — ideal for night games. Only the explosion beep stays active.

Mode 2 — Wave manager (Respawn)

This second mode lets the organiser manage respawn waves. They set a minimum and a maximum wave time, in 10-second steps:

Minimum wave time
10 s → 1 h
Maximum wave time
10 s → 1 h

At each wave, the module sounds to tell players they can come back into the game.

Example 1 — Fixed 30 s respawn

A wave exactly every 30 seconds:

00:30
Minimum wave
00:30
Maximum wave

Example 2 — Random 1–3 min respawn

A new random draw for each wave:

01:00
Minimum wave
03:00
Maximum wave
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Specifications

Dimensions56 × 94 × 108 mm (H × W × L, external)
Weight0.400 kg

How it works

Every device is designed for game organisers: quick to set up, clear settings, and instantly understood by players. Switch on, configure the scenario, and the game begins.

Equipment designed and made in France, rugged and built for intensive use in the field.

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