Capture Key (NEXUS)
Essential for capturing NEXUS points — and a source of bonuses in every game mode

Three game modes, endless options: MAG Case-level depth in a conquest terminal
Indicative price in US dollars — payment in euros.
In stock
Prices include the WEEE eco-contribution. VAT not applicable, art. 293 B of the French General Tax Code.

The NEXUS Terminal offers three complete game modes. Our design choice: rather than multiplying modes, we maximised the settings of each one. The result — three modes, each extremely configurable. Settings are saved automatically: every time it is switched back on, the terminal restarts with the last mode and settings used.
Each team has a point counter that only counts down while it holds the terminal. To take control of the terminal, a player holds the button down for the set capture time. If an opponent presses in turn, the previous team's counter freezes and theirs starts counting down. The first team to empty its counter wins the objective — the terminal locks in that team's colour, steady and no longer blinking. The organiser sets:
A team of spies must hack points placed around the field, protected by a team of guards. Ideal at night — the spies avoid firefights and sneak their way to the terminals. The game is scored on the number of points hacked, with the option of a return match to compare scores.
Key mechanic: unlike Conquest mode, hacking progress is kept if the player releases the button. A spy can add up button presses over several visits — for example 10 seconds + 5 seconds = terminal hacked with a 15-second capture time.
A safe terminal blinks green at a regular pace. A hacked terminal blinks red erratically — immediately recognisable.
The game ends either after a set time (scores are counted, then a return match is played) or when all the spies have been eliminated (the spy team fails).
Simulate a tactical extraction: players must call in the (imaginary) helicopter and hold the point while the extraction takes place. If the area isn't held until the end, the extraction is cancelled.
The terminal emits a beep every 30 seconds so players can locate it on the field, even in the dark.
When a player triggers the extraction:
The opponents can hear and see the extraction in progress — they know they must move in fast to stop it.
This mode combines Spy and Extraction to create one of the most immersive experiences in airsoft. Ideal at night as well as during the day.
No traditional teams. Players are split into small squads of 4 to 5 players who play together at all times. No respawn — the only way back into the game is to be healed by a teammate (two hands on the player for 10 seconds). Leaving your squad is forbidden: you always stay within reach so you can heal each other.
Each squad must hack as many spy terminals as possible, then extract to bank its points. Two possible strategies:
If the squad is wiped out before extracting, all unbanked points are lost. It can re-enter the game from a corner of the field far from the terminals.
The game ends when all the terminals' extractions have been used up. Scores are then counted on a fair-play basis to rank the squads.
Players love this mode: they are in charge of their own decisions — which point to hack, when to extract, whether to avoid the fight or charge in. Squad play creates strong cohesion and constant tension between action and stealth.
Write to us: Fred will answer you personally, by email or by phone if you prefer.
| Dimensions | 80 × 100 × 150 mm (H × W × L, external) |
| Weight | 0.4 kg |
| Power supply | Built-in DC 12V 1800mAh battery, rechargeable on 220V (charger included) |
Every device is designed for game organisers: quick to set up, clear settings, and instantly understood by players. Switch on, configure the scenario, and the game begins.
Equipment designed and made in France, rugged and built for intensive use in the field.
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Essential for capturing NEXUS points — and a source of bonuses in every game mode