150.00 €
Including €0.08 eco-fee
Non-contractual images: as products may evolve, the images shown on the website are not updated in real time.
Nexus devices support gameplay for up to 4 teams.
Simple setup • 3 game modes • No referee required
In stock (can be backordered)
General Overview
NEXUS was born from a simple idea: creating a capture point device capable of supporting accessories to enrich gameplay. As development progressed, feedback from event organizers guided its evolution: a truly autonomous device must display its status in real time, without relying on external infrastructure or networks that are often a source of problems.
We integrated an LCD screen so scores can be checked directly on the device, kept and improved the high-brightness RGB LEDs (increasing from 6 to 8 units) so players can instantly see who controls the point, added a 100dB alarm to signal key events, and included an internal battery providing twenty-four hours of autonomy.
The RJ45 port allows accessories to be connected, including a hacking device that boosts strategy and a capture key that creates asymmetric gameplay dynamics.
The result: a complete, robust, autonomous device that works perfectly on its own or as part of a larger setup.
NEXUS offers 3 distinct operating modes to bring variety to your events.
Setup in five minutes maximum via the LCD menu, No referee required: the device manages point capture by itself. Zero software to install. Zero network dependency.
3 distinct game modes
Territorial Domination
In Conquest mode, teams fight to capture and control the objectives.
Each team has its own separate time counter. When a team holds its position on an objective, its counter gradually decreases.
The first team to completely deplete its counter permanently locks the objective. Deploy multiple objectives across the field to create a true domination dynamic. Each objective can have different settings: short or long durations, mandatory capture key usage to add an extra strategic layer.
You can also enable an infinite mode: the game ends after a fixed duration, and the final score determines the winner.
Domination • Multi-point • Time counter • Asymmetric strategy • Flexibility
Hacking and Nighttime Deception
In Spy mode, two teams face off in an asymmetric scenario: one team attacks (the spies), while the other defends (the guards).
The attacking team’s objective is to hack the enemy’s devices by pressing the button to initiate a manual hack. Once hacked, the device lights up red and flashes for a configurable delay.
The guards, patrolling with flashlights, can immediately see that their point has been compromised. After this delay, the device returns to its initial status, with green LEDs indicating that it is operational again and can be hacked once more.
To add another layer of deception, spies can connect a capture key that silently injects malware: the device appears to function normally, with no red LEDs and no warning signal.
The spies move through the darkness without visible lights to avoid being detected, while the guards patrol with their flashlights. This mode is designed for night games: visible guards with lights, invisible spies in the dark. The result is intense psychological tension born from total uncertainty.
Asymmetric • Manual hacking • Silent malware • Night game • Deception
Download and Extraction
In Extraction mode, one team must reach the extraction point and hold its position long enough for the download to be completed.
Unlike Conquest mode, this is not about accumulating points or capture cycles: it is a zone that must be held for a configurable duration. The extraction process starts by holding down the device’s button.
The LEDs light up green one by one as the timer progresses. If the team releases the button, the LEDs turn purple to indicate that the device is paused: the timer stops, but the remaining time is preserved. The team must keep continuous pressure on the button to make progress. The longer they hold, the closer they get to a successful extraction.
A hacking device can be connected to the device to cut the remaining time in half and speed up the process. A capture key starts the extraction automatically, freeing the team to defend the zone against opponents who will do everything they can to stop the extraction. The tension rises with every second: holding the zone until the very end is critical.
Hold zone • Timer • Manual progression • Hacking device • Team defense
Create Your Own Rules
Each of the three game modes offers a wide range of settings, allowing you to fine-tune every device independently. Capture duration, accessory activation, number of teams, delays, alarms—you have full control over every parameter. Accessories are compatible with all modes—capture key and hacking device—adding extra strategic layers. Enable them or not, depending on your vision.
The result? Total creative freedom.
Imagine a field with five devices in Conquest mode, but each one with different settings: one easy and quick to capture, another locked with a mandatory capture key, a third allowing the use of a hacking device. Or a hybrid scenario: ten minutes of pure Conquest, followed by Spy mode activation for the last three objectives. Or a defensive Extraction where a team must hold the zone for five minutes under enemy fire while the download completes.
Every organizer can truly innovate and create immersive scenarios that match their own vision. NEXUS never limits your imagination—it amplifies it.
Fine-tune every device • Combine modes and settings • Enable/disable bonuses • Create a unique event
Capture time : 1 to 300 sec
Game time per team : up to 9999 sec
Capture mode : Free or key required
Hacking allowed : Yes/No
Number of teams : 2, 3 or 4
Hacking time : 1 to 300 sec
Hacked beacon time : up to 9999 sec
Malware key allowed : Yes/No
Delay before malware : instant to 1h
Malware type : blocking or discreet
Hacking allowed : Yes/No
Extraction time : 1min to 1h
Available extractions : 1 to 20, random, or infinite.
Reset delay between 2 extractions
Capture key allowed : Yes/No
Hacking allowed : Yes/No
No. The capture key is optional. It adds a strategic layer : in Conquest, it can become mandatory to create asymmetry. In Spy mode, it injects malware discreetly. The game works without accessories.
Yes, it's possible. But NEXUS reveals its potential with multiple beacons (2–4 minimum). Plant several points to create real territorial dynamics. Each beacon can have different settings.
Not fragile. NEXUS weighs 362g, robust casing, 24h battery life. Designed for field conditions. Not waterproof, but built for the reality of airsoft.
5 minutes max to configure 6–8 beacons via French LCD menu. Or 30 seconds with the 3 pre-programmed modes (plug in the key, select your mode).
Zero software. Zero network. NEXUS is autonomous and works standalone. Configuration directly on the beacon via LCD menu. No external dependencies.
Yes. All settings saved automatically. On restart, NEXUS retrieves the last parameters. No need to reconfigure each game.
Each beacon = one mode at a time. But multiple beacons = multiple modes. Some in Conquest, others in Spy or Extraction on the same field.
24 hours of battery life. Between games, 2 hours of recharge is usually enough. 220V transformer included for standard recharge.
Yes. 8 high-brightness RGB LEDs. Visible at 50m even in bright sunlight. Colors indicate dominant team or beacon status.
Yes. Capture key : €35. Hacking device : €50. NEXUS beacon : €150 (key + transformer included). Expand the ecosystem progressively.
| Weight | 0.4 kg |
|---|---|
| Dimensions | 15 × 10 × 8.5 cm |
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